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  #571 (permalink)  
Old 02-19-2008, 12:30 AM
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I hope wolfe can figure all this stuff out. I am hoping he can get the protect profit to work. Martingales typically fail so mm is the key to this whole thing.
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  #572 (permalink)  
Old 02-19-2008, 12:36 AM
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wolfe,

welcome home...your crew is busy testing on the trading front...hope you had a good day at work...are you ready for the most favorite thing in your life? TRADING!

ES
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  #573 (permalink)  
Old 02-19-2008, 01:40 AM
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Quote:
Originally Posted by ElectricSavant View Post
wolfe,

welcome home...your crew is busy testing on the trading front...hope you had a good day at work...are you ready for the most favorite thing in your life? TRADING!

ES
Thanks ES,

Just taking some time to get caught up on all the posts!
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  #574 (permalink)  
Old 02-19-2008, 01:41 AM
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Quote:
Originally Posted by ajk View Post
I hope wolfe can figure all this stuff out. I am hoping he can get the protect profit to work. Martingales typically fail so mm is the key to this whole thing.
I hope wolfe can figure it all out too!
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  #575 (permalink)  
Old 02-19-2008, 01:47 AM
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Quote:
Originally Posted by ElectricSavant View Post
hey wolfe,

while you are busy coding...can you add that "dunk" sound...you know the one..."dunk"...when a trade is entered...

Input could say Sound:...True or false

The BlackBird EA has this sound.

ES
I could do that. Not sure which one blackbird uses, but there are only 12 sounds to choose from in the sound file.
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Old 02-19-2008, 01:49 AM
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Quote:
Originally Posted by sivach View Post
Hi ES, I will forward test with no progression, but I like in 15 min timeframe to see any errors quickly, which EA Version you are using, please confirm.
Welcome aboard sivach, thanks for testing.
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  #577 (permalink)  
Old 02-19-2008, 01:57 AM
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skip mine....and there are one or two


Quote:
Originally Posted by wolfe View Post
Thanks ES,

Just taking some time to get caught up on all the posts!
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  #578 (permalink)  
Old 02-19-2008, 01:58 AM
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The one that goes "dunk"

Quote:
Originally Posted by wolfe View Post
I could do that. Not sure which one blackbird uses, but there are only 12 sounds to choose from in the sound file.
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Old 02-19-2008, 02:15 AM
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Progression Decisions

Since much of the latest posts have involved lot progression strategies, with agreements and disagreements, here is my solution-

The latest version will have ALL the decisions you have been used to, along with a Choose_Own_Progression feature. Enter in WHATEVER lot size makes you happy that day!

A look at the coded lot size features-

PHP Code:
extern double  Start_Lot_Size=0.1;//starting lot size for cycle
extern double  Lot_Size_Increment=0.1;//Additional orders will increase by this amount
extern bool    Double_Lotsize=false;//set to true if you want to just double every lotsize, Lot_Size_Increment ignored if true
extern bool    Choose_Own_Progression=false;
extern double  Trade_1=0;//Enter in your own trade progressions
extern double  Trade_2=0;
extern double  Trade_3=0;
extern double  Trade_4=0;
extern double  Trade_5=0;
extern double  Trade_6=0;
extern double  Trade_7=0;
extern double  Trade_8=0;
extern double  Trade_9=0;
extern double  Trade_10=0
Do you think the Choose_Own_Progression needs to go out further than 10 trades?
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  #580 (permalink)  
Old 02-19-2008, 02:28 AM
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Brilliant wolfe...make it 20...and use maxtrades..... that will cover large accounts...

ES

Quote:
Originally Posted by wolfe View Post
Since much of the latest posts have involved lot progression strategies, with agreements and disagreements, here is my solution-

The latest version will have ALL the decisions you have been used to, along with a Choose_Own_Progression feature. Enter in WHATEVER lot size makes you happy that day!

A look at the coded lot size features-

PHP Code:
extern double  Start_Lot_Size=0.1;//starting lot size for cycle
extern double  Lot_Size_Increment=0.1;//Additional orders will increase by this amount
extern bool    Double_Lotsize=false;//set to true if you want to just double every lotsize, Lot_Size_Increment ignored if true
extern bool    Choose_Own_Progression=false;
extern double  Trade_1=0;//Enter in your own trade progressions
extern double  Trade_2=0;
extern double  Trade_3=0;
extern double  Trade_4=0;
extern double  Trade_5=0;
extern double  Trade_6=0;
extern double  Trade_7=0;
extern double  Trade_8=0;
extern double  Trade_9=0;
extern double  Trade_10=0
Do you think the Choose_Own_Progression needs to go out further than 10 trades?
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